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Week 3

  • Writer: Cherie Jang
    Cherie Jang
  • Sep 26, 2022
  • 1 min read

Updated: Oct 2, 2022

Keen Tool match texture with 3D geo

*The third image is the previous texture with a lot of problem.

Figured out the main point of texture is 1- accurate and steady focal length,

2- it is better to connect step by step-> FaceBuilder, FaceTracker, and Texture Builder.

AND!!! <RELATIVE TO CURRENT FRAME>


HDR work on

Different exposure photography of chrome ball

(Using Light room and Photoshop)


- HDR Merge (WIP)

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Trouble shooting / Keying

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>Keylight

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>Alpha Chanel


+The model's skin, hair, and the cloth she is wearing is reflecting green,

and causing a lot of noise.

Want to develop it and get clean and detailed result.


*TUTORIAL

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> started to take Advanced keying tutorial from Linked in Learning.

it provides a lot of strong informations, so I hope I can figure out the answer for our work.



EXPERIMENTS


> How I experimented so far... I tried to get detail of hair and strong alpha channel.

Tried different keys, different approaches. I wondered if its denoise problem, so I tried to

remove all that, but did not really helped.


>Soft matte, Hard matte, Despill, denoise, edge improvements, and this is how I got the result. Happy with detailed alpha, but I feel I still need to improve more with noise and details. And this footage works better with primatte rather than keylight. When I try to key with keylight, and premult it, It was not giving me constant alpha. Then I tried to Grade (alpha) or scroll with black point and white point, I lost a lot of details, but with a lot of noises. So I used keylight as core matte to fill up the primatte soft matte result.


 
 
 

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